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- COMPLETE DOCS FOR SENSIBLE SOCCER
-
- LAYMAN'S RULES OF FOOTBALL
- --------------------------
- Here then for the uninitiated are a very basic set of rules for the game of
- football.
-
- 1.There are 2 sides of 11 players each.
-
- 2.One player on each side is called a goalkeeper and goalkeepers generally
- stand in front of the goals at either end of the pitch wearing dark green
- jerseys.Goalkeepers are the only players allowed to touch the ball with
- their hands,so watch out.
-
- 3.Each item is given a direction to kick in and the object of the game is
- to kick the ball into the goal or net that your opponent's goalkeeper is
- defending.If you manage to do this then your team has scored a goal.
-
- 4.After 45 minutes the goalkeepers swap ends and the teams kick the other
- way up the pitch.The interval between the two halves is called Half Time.
-
- 5.After 90 minutes the game ends and the team that has scored the most
- goals wins,Hurraaah! If both teams have scored the same amount of goals
- after 90 minutes then it is called a draw...
-
- 6...If it is a draw after 90 minutes and Extra Time is being played,then
- the teams will continue to play for another 30 minutes with an additional
- Half Time swap in the middle.If one of the teams has scored more goals than
- the other after Extra Time then they are the winners.But...
-
- 7...If the game is to be decided on Penalties and the game is still a draw
- after Extra Time or,if it is a draw after 90 minutes and no Extra Time is
- permitted,then the winner of the game is decided on the basis of a Penalty
- Shoot Out.
-
- 8.A Penalty Shoot Out is a sequence of Penalty kicks.A Penalty kick is
- where the ball is placed on the penalty spot (the spot in the middle of the
- big box near the goal net)and a player from one team has to try and kick
- the ball past the opposing goalkeeper and into the net.In a Penalty Shoot
- Out the teams take it in turns to take a penalty kicks against each other
- until each team has taken five penalty kicks.The team that has scored the
- most goals from the penalty kicks wins.If both teams have scored an equal
- amount of goals from their first five penalty kicks then a situation arises
- know as Sudden Death.During Sudden Death each team takes one penalty kick
- each and if necessary another penalty kick each until during such such a
- brace of penalty kicks one team scores and the other team doesn't.In this
- case the scoring team is the winner.
-
- 9.A match starts with either team kicking off from the centre spot (the
- spot in the middle of the pitch).Both teams then continue to boot the ball
- around until one of the five things happens.Either:
-
- i.The ball goes over the touch-line to the side of the pitch for a Throw
- In.In which case a member of the team that wasn't the last to touch the
- ball will pick it up and throw it back onto the pitch from the point on the
- touch-line where the ball left the field of play.The players can then
- continue to boot the ball around.
-
- ii.The ball goes over the touch-line behind one of the goals.If the last
- person to touch the ball was the goalkeeper defending that goal or any
- other member of his team then this results in a Corner Kick to be taken by
- the other side.For a corner kick the ball is placed in the quarter circle
- in the corner of the field of play nearest the point at wich the ball
- crossed the touch-line.The ball is then kicked back into play by a member
- of the other side before the booting around can start again.
-
- iii.The ball goes over the touch-line behind one of the goals having last
- been touched by a member of the team attacking that goal as opposed to the
- team including the goalkeeper who are defending that goal.This results in a
- Goal Kick to the defending team,which means a member of the defending team
- (usually the goalkeeper)will place the ball in the forward corner of the six
- yard area (the little box near the goal net),nearest the point at wich the
- ball crossed the touch-line,and welly the ball back into play.
-
- iv.A member of one of the teams accidentally kicks a member of the other
- team instead of the ball.This is called a Foul.If a foul is committed then
- the game is stopped and the team whose player got kicked is awarded a Free
- Kick.This means that the ball is placed at the point on the pitch where the
- foul occurred and the hobbling player or one of his team-mates restarts
- play by kicking the ball.However if the foul is committed inside one of the
- penalty boxes (the big boxes next to the goal nets)and the player who was
- kicked is not on the same side as the goalkeeper defending that goal,then
- the hobbling player and his team are awarded a Penalty Kick(see rule 8),not
- to be confused with a Penalty Shoot Out.After the penalty kick has been
- taken play continues as normal.
-
- v.One of the teams scores a goal.If this happens the ball is replaced on
- the centre spot in the middle of the pitch and play restarts with the team
- who didn't score the goal kicking the ball.
-
- 10.At any of the points in the game described in Rule 9 above it is
- possible for either team to swap one of their players on the field of play
- with one of their spare players on the bench.This is called a
- Substitution.Each team can make up to two Substitutions in any one game.
-
- 11.There is no offside,not in this game.
-
- GAME CONTROLS
- -------------
- During the game you may only control one member of your team at any one
- time.The man currently under your control is the one with the white number
- above his head.Control will be changed to another man if the man currently
- under your control is too far away from the ball or if he has lost his
- footing for any reason.
-
- OFF THE BALL CONTROLS
- ---------------------
- These controls apply when the man under your control is not in possession
- of the ball.
-
- Running
- -------
- To direct your man simply push the joystick in the direction in which you
- want him to run.A running man can intercept the ball from an opponent in
- possession.
-
- Sliding Tackles
- ---------------
- When running off the ball it is possible to slide into the ball or an
- opponent by pressing the Fire button.This will make your player slide in
- the direction which he is facing.Whilst a man is sliding it is possible to
- get him to deflect the ball in a direction different to the one in which he
- is sliding when he makes contact with it.To do this the joystick must be
- redirected whilst a man is in mind-slide before he has made contact with
- the ball.This is a skill which has to be mastered.
-
- Headers
- -------
- When the ball is is in the air and you press the Fire button,instead of
- sliding into the ball the man under your controll will attempt to head the
- ball.Such headers can also be deflected in a similar way to sliding tackles
- but redirecting must take place before contact with the ball has been made.
-
- ON THE BALL CONTROLS
- --------------------
- These controls apply only when your man is in direct possession of the
- ball.
-
- Dribbling
- ---------
- When on the ball simply push the joystick in the direction in which you
- want the player to dribble with the ball.You will find that as the player
- gathers speed it is harder for him to change direction and retaimn control
- of the ball.This is another skill which has to be mastered.
-
- Pass
- ----
- When on the ball if you quickly tap the Fire button whilst you are
- directing the joystick,the ball will be played along the ground in the
- direction you are facing or,if there is one of your team-mates standing
- roughly in the direction you are facing and within passing distance then
- the ball will be played straight to your team-mate's feet.
-
- Kick
- ----
- To kick the ball in the normal way the joystick should be directed in the
- desired direction and the fire button should be firmly pressed.
-
- Lift and Bend
- -------------
- When the ball has been kicked as opposed to being passed it is possible to
- apply varying degrees of lift and bend to it.To do this the joystick must
- be redirected within a very short time after the Fire button is initially
- pressed.It is not necessary to release the Fire button before redirecting.
-
- Set Pieces
- ----------
- All set piece kicks and throws work as a normal kick or pass except that
- illegal or illogical angles cannot be chosen by the kicker or thrower.
-
- GOALKEEPERS
- -----------
- Goalkeepers are always under computer control except when they have the
- ball in their hands or when they are about to take a goal kick,in which
- case all they can do is kick the ball out.
-
- THE BENCH
- ---------
- The bench can be called on at any time during the game when the ball is out
- of play,or if a free kick has been awarded,or before the beginning of a
- half.To access the bench the joystick should be flicked in any directions
- and left to return to the central position three times in quick
- succession.Alternatively the up and down arrow keys on the keyboard can be
- used.This can only be done when the ball is out of play or before a free
- kick or at the beginning of a half.
-
- MANAGER
- -------
- Moving the arrow up and down the bench enables the selection of the manager
- or substitutes,press Fire to select.
-
- The manager is the one wearing the brown coat and he is used to change the
- team formation on the pitch.When he is selected,press the up and down
- arrows to select the new formation from the Manager's menu and then press
- Fire.
-
- SUBSTITUTES
- -----------
- All otherplayers on the bench are the substitutes and up to two substitutes
- can be brought on to replace other players in their team at any time during
- a match.When a substitute is selected he will stand up and the Substitute
- menu will appear which will enable you the player to choose which player he
- wishes to take off.When the player to be brought off is selected he will
- run off the pitch and the selected substitute will run on.
-
- To exit from the bench or the Manager/Substitutes menus,move the joystick
- left or right.
-
- THE MENUS
- ---------
- The menus are divided up into eight categories: Options,Edit
- teams,Load/Save Data,Highlights,Friendly,Cup,League and Specials.
-
- Options
- -------
- Game length: The real time length of each match can be set to
- either 3,5,7 or 10 minutes.
-
- Auto Replays: The automatic replaying of all goals can be toggled
- On/Off.
-
- Menu Music: The music played during the menu sections of the
- game can be toggled On/Off (for 1 Mb only).
-
- Autosave Highlights: The automatic recording of all goals scored as
- match highlights (for 1 Mb only).
-
- Seasonal Weather: There are two forms of pitch type selection in this
- game.One known as Pitch Type is a straight choice
- of icy,wet,soft,muddy,normal,dry or hard pitch or a
- random choice between these severn.The other,known
- as Seasonal weather,is mainly a means of simulating
- the influence that the weather can have on a
- football match,League or Cup.Each month of the year
- has been given a specific,typical weather pattern
- so a friendly played in july,for example,has little
- chance of offering a muddy pitch and a much greater
- chance of offering a nice dry one.For Cups and
- Leagues the month selected will act as the start of
- the season.Each League is played over an eight
- month period with the matches spread evenly over
- all eight months.Each round of a Cup lasts for one
- month so a three-leg Cup starting in july will have
- its final played in September.Both legs of a
- two-leg round will be played in the same month.
-
- Edit teams
- ----------
- The Edit Teams option allows you to change or update all data relating to
- any of the teams in the game.First the team to be edited must be
- selected.Then the joystick or arrow keys are used to edit the team data.All
- text files for player,team or manager names are selectable with the
- Fire/Return button and can be edited using the back arrow to delete and the
- normal letter keys to write.Press Return to finalise the new name.
-
- The three face types are cycled through with the Fire button.
-
- To edit the kit colours select either shorts,shirt or socks and then.with
- the Fire button depressed,direct the joystick up,down,left or right cycle
- through the available colours.For two-coloured shirts,left and right will
- change the main shirt colour and up and down will change the secondary
- colour.
-
- To select a new shirt type first select the shirt on the kit you wish to
- edit and then move sideways to the small shirts in between the first and
- second kits,then move up and down as appropriate and press Fire to select
- the new shirt type.
-
- The team can be run by either a manager or a coach.Press the Fire button to
- edit.
-
- G,D,M,F shows whether a player is a goalkeeper,defender,mid-fielder or
- forward (this information cannot be edited).
-
- LOAD/SAVE DATA
- --------------
- There are five different sets of data that can be loaded into the
- game.three of which can be constantly edited,saved back onto the the
- Gamedisk and reloaded.
-
- i.Original National Teams
-
- ii.Original Club Teams
-
- iii.National Teams and Data
-
- iv.Club Teams and Data
-
- v.Custom Teams and Data
-
- Original National/Club files can be edited but cannot be saved over.
-
- National/Club Teams and Data are intended to be used by the player as a
- form of updating the original squads provided.These can be edited,saved and
- reloaded time and time again (if Original files are loaded and saved they
- will always overwrite these files not the Original files).
-
- Custom Teams and Data are intended for the player to invent or recreate
- his/her own teams and can also be edited,Saved and reloaded time ands time
- again.
-
- It should be noted that whenever Save is used it will save the setup of all
- teams currently loaded plus all team tactics and the latest League and
-
- Cup tables.This data may only be saved directly onto Gamedisk II.
-
- HIGHLIGHTS (1 Mb only)
- ----------------------
- This option is useful for the saving and loading of match highlights to and
- from a normal DOS disk.The file name is already allocated by the computer,
- so saving is simply a matter of inserting a disk,and loading is simply a
- matter of choosing the correct Match name from up to four files on any
- disk.Disks should be inserted only when instructions to do so are given.
-
- There is also a facility to view highlights which will show the highlights
- just loaded or else the highlights of the last game played.
-
- Highlights may only be saved onto a normal preformatted Dos disk.
-
- FRIENDLY
- --------
- This is a single match between either two players or the player and the
- computer (there is also a chance to watch computer versus computer).
-
- The desired pitch conditions or reason should first be selected by cycling
- through the available options with the Fire button.
-
- Then the player teams must be chosen using the blue Choose option.Two teams
- must be highlighted from the team list either as red computer teams or as
- blue player teams.The right number of teams must be chosen before the game
- can continue,confirm by selecting OK.When the teams are chosen,select Play
- Match (see also Pre-Match tactics below).
-
- After each Friendly there is a an option to play the game again or to
- return to the main menu.
-
- CUP
- ---
- The Cup competition is basically a knockout competition for 2-64 different
- teams at any one time,where during a series of games the winning teams
- remain in the competition and teams that lose are eliminated
- immediately,until in the end there are only two teams left to play out the
- last match of the Cup in the Cup Final.The winner of the Cup Final gets Cup
- and Glory.
-
- There are options to select the pitch type/weather,the number of
- teams/rounds and the inclusion of extra time and/or penalties at various
- stages of the competition.
-
- If a match is drawn after 90 minutes then extra time will be played if the
- option has been selected as Yes for that round.Extra time will also be
- played if If Replay has been selected and the game is a replay.If No is
- selected then no extra time will be played.
-
- The possibility of penalties is dealt with in an identical way to extra
- time but if both are possibilities then extra time will always occur before
- penalties.
-
- If two-leg matches are to be played at any stage of the competition then
- the round will be decided over the course of two matches with both teams
- taking it in turn to play it home.The scores of both matches are added up
- to give the final aggregrate score and the winner is the team with the
- highest total over two matches.If the total after the two matches is a draw
- and the Away Goals rule has been sent to Yes,then the team which scored the
- most goals in the away leg will be the winner.If after taking this into
- consideration the result is still a draw then extra time and/or penalty
- shoot out will be played,as appropriate,straight after 90 minutes of the
- second leg.
-
- In either two- or one-leg matches where the match has ended in a draw and
- there is no extra time or penalties,then the teams will replay the match (1
- Leg only) in order to determine a winner.
-
- CUP MENU
- --------
- All options on the Cup menu are selectable by using the Fire buttomn to
- cycle through available choices.
-
- The teams for the Cup competition must then be chosen using the blue Choose
- option in a similar way to selecting teams for a Friendly,Up to 64 teams
- can be selected at once and all 64 teams can be player teams if so desired.
-
- When you are happy with all the options selected Play Cup to start the
- competition.
-
- When into the the Cup sequence proper keep on select Play Match followed by
- Next Match to play the next match in sequence.
-
- Computer results will be calculated when appropriate and played in sequence
- with matches involving either one or two players.All player matches will
- lead onto the Pre-Match Tactics screen (see below)
-
- To scroll through the draw/results of a round use the red arrows at the
- side of the table.
-
- To save a Cup competition half-way through,select Save Data.This will also
- save the setup of all teams currently loaded plus the current League setup.
-
- A Cup can be exited and returned to at any time provided that another Cup
- has not been initiated either via the Cup or Specials options.
-
- LEAGUE
- ------
- The League is a competition where 2-20 teams play matches against each
- other in sequence until they have all played each other between one and ten
- times as specified.The results are tabulated using the following criteria:
- 2 or 3 points for a win,1 point for a draw,0 points for a loss.
-
- The team with the greatest number of points after all matches have been
- played wins the league.
-
- Number of Teams,Number of Times to Play each Team,Points for a win and
- Start of Season/Pitch Type can all be set by simply cycling through the
- available oiptions in League menu and using the Fire button to select the
- one you want.
-
- Choose league teams using the Choose League Teams box in the same manner as
- used for Friendlies and Cups above before selecting Play League.
-
- Once in the sequence of games select Play Match and Next Match as in the
- Cup option above.
-
- Results are tabulated game by game.
-
- Select Save Data to save League games at any stage together with all
- current teams and all current Cup data.
-
- A league can be exited and returned to at any time provided that another
- league has not been initiated either via the League or the Specials option.
-
- SPECIALS
- --------
- To help players to get going quickly in Cup and League competitions
- Specials offers various present Cup and League competitions for the various
- sets of data plus the European Championships which is really an Extra
- Special.
-
- The specials available depends on the current data that has been loaded.
-
- When Club teams are loaded the choices are:
-
- Cup Winners Cup and European Cup both of which have 32 teams, a one-leg
- final and two legs including the away goals rule for all other rounds.
-
- UEFA Cup which has 64 teams with two legs plus the away goals rule for all
- rounds including the final.
-
- European Superleague where 20 teams play each other twice scoring two
- points for a win.
-
- When Nations teams are loaded the choices are:
-
- Euro Cup with 32 teams and and no two-leg matches.
-
- League of Nations where 16 teams play each other once scoring two points
- for a win.
-
- European Championships where 8 teams are divided into two sub-leagues of 4
- teams each.Each team plays every other team within the sub-leagues are
- played,the bottom two teams of each league are eliminated and the winners
- of each league play the second-placed team in the other league in the
- semi-finals.The winners of the semi-finals then go on to play the final.
-
- When Custom teams are loaded the choices are:
-
- The Egg Cup with 64 teams and single-leg matches except for the two-leg
- semi-finals and final.
-
- The Chicken League with 2 teams playing each other five times scoring three
- points for a win.
-
- There is no limit to how many of the teams in all of these specials can be
- selected as player teams but the player(s) should select at least one team
- as a player team if s/he wishes to play in the relevent competition.
-
- PRE-MATCH TACTICS
- -----------------
- Before each match every player team is given the option to rearrange the
- tacticl layout of his/her team.
-
- The formation can be changed by selecting the appropriate grey box.There is
- a choice between eight formations: 4-4-2,5-4-1,4-5-1,5-3-2,3-5-2,4-3-3,All
- out Attack and All Out Defence.
-
- Substitutes are highlighted in the player list.To change players around on
- the field or to swap a substitute with someone in the starting
- line-up,select the name of the player to be moved from the list of names
- down the left-hand side of screen and then pick his new position within the
- formation.The renumbering of swapped players is automatic.
-
- The likely formation of the opposition team for the current match can be
- seen if View Oppo is selected (press the Fire button to exit).
-
- Once the player is happy with the team formation Play Game should be
- selected using the joystick with which s/he wishes to play the game itself.
-
- For a two-player game both players will be allowed to edit their own team
- formation in turn before play commences.
-
- And then Bingo,Bongo! let the fun begin.
-
-
-
-
- *******************
- * VERY SLO\/\/LY *
- * TYPED IN *
- * BY *
- * TWIRL *
- * 28-5-94 *
- *******************
-
-